Paal (B-564679-6) - Ag, Ni, Ri
Paal is a habitable world thanks to an unusually dense
planetary core. This means that the planet has a surprisingly high surface
gravity (0.72G) for a world that is only 8000km in diameter and the combination
of high surface gravity, an unusually strong magnetic field and orbiting fairly
far out means that the planet has retained a standard atmosphere despite the
fierce solar wind from its F3 V primary.
The dense, hot, planetary core means
that the planet is also extremely active tectonically and although in the
modern era the planet has been relatively quiescent, the atmosphere is heavily
loaded with CO2 from previous volcanic epochs. The resulting greenhouse
effect has kept the planet warm enough to be viable for humans despite Paal
orbiting at 2.82 AU (423 million km) which is otherwise beyond the outer edge of
the star’s habitable zone.
There was a minimal biosphere on Paal when Solomani
colonists arrived during the 2nd Imperium and so they were able to
introduce terrestrial bioforming packages with great success. Over the course
of the subsequent three millennia the volcanic soils of Paal have proven to be remarkably
fertile and the world developed into an agricultural colony that fed the high
population worlds of the Dragon Emperors of Sindal and, subsequently, the Star
Kings of Drinax.
Paal suffered very little direct damage during the Fall of
Drinax. The agricultural Factors who ran the estates on the planet for Drinaxi
absentee owners disarmed the local Star Guard garrison and negotiated a swift
surrender to the invading Aslan. This perceived betrayal by the Factors
combined with the fact that as part of the terms of surrender the Paalians
agreed to supply the Aslan fleet during the Siege of Drinax means that the
Drinaxi still regard Paal as a planet of traitors and untrustworthy turncoats
(this partly explains why King Oleb sanctioned the invasion of Asim twenty
years ago rather than go cap-in-hand to Paal for food assistance).
In the century since
the Fall the population of Paal has boomed, tripling to approximately six
million sophonts and the estate Factors have evolved into an oligarchic class
of landlords who jockey for pre-eminence amongst themselves and have adopted aristocratic forms of their former overlords (much to the disgust of
said overlords). This constant competition among the various ‘Subahdars’ of the
world means that offworld trade is extensive and the agricultural surpluses of
the planet have been parlayed into substantial imports of high technology (far
beyond what can be produced locally).
The Paalian Factors have judged, perhaps
optimistically, that their food exports – they are the source for regular food shipments
to the nearby high population worlds of Tyokh and Vorito as well as to numerous
outposts across the Reach – make them ‘too big to fail’; by remaining open for
business for all they aim to make themselves too valuable to the various power
players of the Outrim Void to be worth annexing. So far this judgement has proven sound.
The high law level of Paal (9 – no weapons can be carried
outside of your dwelling) reflects the general level of scrutiny that
offworlders and the landless class are subject to in most Factorial estates.
Members of the oligarchic elite and officials of their household staff are afforded much
more liberty of course.
There are many spaceports scattered across the surface of
Paal (at least one for each significant Factorial estate) but the B starport of
the UPP refers to the orbital facility that is operated by GeDeCo under a
contract with the Factorial Council of Paal (an otherwise toothless talking
shop that hardly ever meets). This orbital platform is neutral territory and serves
as a de facto meeting space where the Factors can negotiate with offworlders
(or amongst themselves sub rosa).
Paal System
Paal Prime is an F3 V main sequence star that casts a jump
shadow out to 1.18 AU (~177 million km). Because the main world orbits
relatively far out the planet is only masked by the star’s jump-shadow about
10% of the time for any given destination – however when jump-masked by the
star, ships must generally travel around 2 AU (~300 million km) to reach an
unmasked jump point – at 1G this takes 96 hours (or 4 days), falling to 68
hours at 2G and to a little under 40 hours for a ship capable of 6G (assuming a
standard accelerate-flip-decelerate flight plan to ensure that the ship has a manageable vector relative to the local frame to simplify the navigator's jump plot).
Paalian control of the local system is hampered by their
poor local tech level and other than a dozen small customs cutters who operate in the immediate
space around the mainworld there is no deep space patrol. This means that the
periods where ships must transit significant distances before they can jump
safely are marked by an increased risk of piracy and merchants plan their
routes either to avoid these times entirely or to ensure that they can convoy
together for mutual protection (for example the J2 megafreighters which carry manufactured
goods from Vorito and foodstuffs back are escorted by a brace of GeDeCo gunboats
on these transits). Periodically someone proposes that a mercenary contract for
a Deep Space patrol should be offered but thus far such proposals have never made
it out of committee at the Factorial Council and it is widely surmised that
several Factorial estates have collaborated with the pirate fleets when they have
been operating here.
System Parameters
Minimum Orbit
|
Inner LZ
|
Outer LZ
|
Snow Line
|
Max Orbit
|
0.28 AU
|
1.9 AU
|
2.5 AU
|
10.3 AU
|
56.8 AU
|
Planetary Orbits
Orbit
|
Distance
|
Name
|
Type
|
Size
|
1
|
0.42 AU
|
Natkoi
|
Terrestrial
|
6400 km
|
2
|
0.72 AU
|
Pelliemiaa
|
Terrestrial
|
8000 km
|
3
|
1.02 AU
|
Krodass
|
Terrestrial
|
6400 km
|
4
|
1.62 AU
|
Jerlisei
|
Terrestrial
|
9600 km
|
5
|
2.82 AU
|
Paal
|
Terrestrial
|
8000 km
|
6
|
5.22 AU
|
Kordrifaa
|
Terrestrial
|
8000 km
|
7
|
10.02 AU
|
Jertusi
|
Gas Giant
|
40000 km
|
8
|
19.62 AU
|
Leoschaa
|
Gas Giant
|
96000 km
|
9
|
38.82 AU
|
Freedriks
|
Gas Giant
|
104000 km
|
Of course the lack of deep space patrols means that the system is an attractive refuelling point for those vessels that wish to make an unobserved stopover and who aren't worried about the threat from pirates in the outer system.
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